You are a temporal agent of TIME, an organization at the service of humanity. Time travel is now a reality and you are one of the regulators. Due to recent events, TIME had to modify its operations in depth. It still uses receptacles, but time travel now exploits a technology that combines the very advanced science of the 22nd century with strange esoteric methods passed on by the mysterious Syanns.
Various missions will enrich the TIME Stories Revolution experience. Each of them brings a new universe, new characters, new rules, and new surprises. Each of the missions is a stand-alone product and can be played in the order you wish.
2099 NT: While a terrifying virus is devastating the world's population, a scientific base immersed in an oceanic abyss makes a strange discovery that could decide the future of humanity. Conduct an in-depth investigation and crack the scret of the HADAL Project.
You can also enhance your mission with the expansion Time Stories - Revolution: Experience
Contents: 1 Rulebook, 1 token punchboard, 32 Azrak crystals, 110 Story cards, 60 Common cards, 59 Personal Cards
Ages: 12+
Players: 1 - 4