NOTE: This product does not include any mission and is not a standalone product. You must have at least one TIME Stories Revolution mission to be able to play. We recommend that you pair your first mission with this expansion, however, you can add EXPERIENCE after you have played one or more missions.
You are a temporal agent of TIME, an organization at the service of humanity. Time travel is now a reality and you are one of the regulators. Due to recent events, TIME had to modify its operations in depth. It still uses receptacles, but time travel now exploits a technology that combines the very advanced science of the 22nd century with strange esoteric methods passed on by the mysterious Syanns.
Various missions will enrich the TIME Stories Revolution experience. Each of them brings a new universe, new characters, new rules, and new surprises. Each of the missions is a stand-alone product and can be played in the order you wish.
Experience is additional contents that connects all blue cycle missions (Revolution). This optional box enables players to deeper immerse the players in the TIME Stories Revolution universe.
You can start Experience with any of the missions.
Contents: 1 Rulebook, 1 Threat Wheel, 4 Agent Boards, 48 Skill cards, 29 Threat cards, 20 Weakness cards, 10 Demand cards, 9 Chronology cards, 1 Agency's List
Ages: 12+
Players: 1 - 4